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simont

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Tue 2004-05-11 20:57
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[personal profile] simontWed 2004-05-12 03:07
Sadly, one of the platforms I'm hoping to (eventually) have this collection ported to is stylus-based PDAs, so any control mechanism that depends on mouse hover events for its effectiveness is a bad plan...
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[identity profile] deliberateblank.livejournal.comWed 2004-05-12 06:02
Well, the control/feedback mechanism doesn't *have* to be identical on all platforms surely?

You could also subtly shade active areas so they're visually distinct (without interfering with the larger distinctions on the board.)
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[personal profile] simontWed 2004-05-12 06:12
I'd like the control mechanism to work similarly on all platforms, because that way adding a new platform front end is O(1) effort rather than O(number of games), and adding a new game back end is O(1) rather than O(number of platforms). Since my ultimate aim is to end up with loads of games all running on loads of platforms, this will eventually become a serious concern :-)

Anyway, I think I've improved matters now without having to resort to mouse hovering.
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