Happy birthday to me [entries|reading|network|archive]
simont

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Mon 2004-05-03 14:40
Happy birthday to me
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[personal profile] simontTue 2004-05-04 02:05
Well, in that case, happy birthday to you too, only one day early ;-) That should preserve the Cosmic Symmetry. Or something.

"Simon". Let me see. Is that the one where one of a small number of lights flashes, and you have to remember the whole sequence of flashes so far, and every time you type the entire sequence back in, another single light flashes and you have to add it to the end? A sort of electronic version of "I'm going on a trip and I'm bringing". (Should there be a "something Colin will never remember" button?)
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[identity profile] j4.livejournal.comTue 2004-05-04 03:33
That's the one. In the versions I've played there's usually a different tone and a different colour for each light, so you can remember the 'tune' if you're that way inclined.

I find it increasingly bizarre that people who weren't even there remember the daft sequence of things from a game which took place in 1997! 8-)
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[personal profile] simontTue 2004-05-04 03:49
I don't remember the entire sequence, but "something Colin will never remember" in particular always appealed to me in a Hofstadterian use-mention sort of way. "Quick, while he's out of the room, let's add something Colin will never remember to the list." And lo, it was so, rather more literally than it might have been :-)

I think implementing a "Simon"-like game in this framework would be something of a challenge, since it involves the computer essentially making moves. All the current games have a common structure, which is that the user performs an action and the game display updates as a result, and although there's a pretty animation between the initial and final states, the animation is very much unnecessary and will be skipped if the user makes another move while it's still happening. In "Simon", the animation (of the next light flashing) is absolutely vital and can't be left out, so I'd have to do some sort of violence to the framework to make it reliably playable...

Were you mad keen to play that particular game, or did you just think it would be fun if Simon's Puzzle Collection contained a game called Simon? :-)
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