$ git diff diff --git a/loopy.c b/loopy.c index 0a03cf4..51ac14b 100644 --- a/loopy.c +++ b/loopy.c @@ -850,9 +850,9 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_MISTAKE * 3 + 1] = 0.0F; ret[COL_MISTAKE * 3 + 2] = 0.0F; - ret[COL_SATISFIED * 3 + 0] = 0.0F; - ret[COL_SATISFIED * 3 + 1] = 0.0F; - ret[COL_SATISFIED * 3 + 2] = 0.0F; + ret[COL_SATISFIED * 3 + 0] = 0.8F; + ret[COL_SATISFIED * 3 + 1] = 0.8F; + ret[COL_SATISFIED * 3 + 2] = 0.8F; /* We want the faint lines to be a bit darker than the background. * Except if the background is pretty dark already; then it ought to be a
LOOPY_COLOUR_5=cccccc
$ git diff diff --git a/loopy.c b/loopy.c index 0a03cf4..51ac14b 100644 --- a/loopy.c +++ b/loopy.c @@ -850,9 +850,9 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_MISTAKE * 3 + 1] = 0.0F; ret[COL_MISTAKE * 3 + 2] = 0.0F; - ret[COL_SATISFIED * 3 + 0] = 0.0F; - ret[COL_SATISFIED * 3 + 1] = 0.0F; - ret[COL_SATISFIED * 3 + 2] = 0.0F; + ret[COL_SATISFIED * 3 + 0] = 0.8F; + ret[COL_SATISFIED * 3 + 1] = 0.8F; + ret[COL_SATISFIED * 3 + 2] = 0.8F; /* We want the faint lines to be a bit darker than the background. * Except if the background is pretty dark already; then it ought to be aLOOPY_COLOUR_5=ccccccin your environment. (It's hacky, but it fills the gap until I get round to writing a proper user-preferences layer.)