Well, it makes more sense than quantum superposition.
It also explains the Reverse Vampire Trousers worn by most first-person computer game characters: they have simply adapted the material to bounce R-photons and pass through S-photons.
I'm not sure what you mean by that one. You can see your trousers in a mirror but not directly? Surely in most first-person games your trousers aren't usually in your direct line of sight anyway?
Yes, can be seen in a mirror, but not directly. Looking down in virtually all such games will greet you with a view of the floor, disturbingly lacking in legs or any such apparatus to suppport, well, you. Some people have hypothesised levitation, but this is inconsistent with games which have working mirrors, which show a perfectly normal humanoid walking around.
Hence, Reverse Vampire Trousers. Well, legs---you need the R-photon to pass through those too.
(I don't play many first-person 3D games; my game-playing preferences are still stuck in the early '90s, and consider side-view 2D platform games and scrolling shooters to be the Right Thing and nearly all newfangled 3D stuff to be a triumph of bling and presentation over proper gameplay :-)
It also explains the Reverse Vampire Trousers worn by most first-person computer game characters: they have simply adapted the material to bounce R-photons and pass through S-photons.
Hence, Reverse Vampire Trousers. Well, legs---you need the R-photon to pass through those too.
(I don't play many first-person 3D games; my game-playing preferences are still stuck in the early '90s, and consider side-view 2D platform games and scrolling shooters to be the Right Thing and nearly all newfangled 3D stuff to be a triumph of bling and presentation over proper gameplay :-)