Another thing I wish there was a word for [entries|reading|network|archive]
simont

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Thu 2008-05-29 15:33
Another thing I wish there was a word for
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[identity profile] kilinrax.livejournal.comThu 2008-05-29 15:40
The font algorithm's cute - I was tempted to write a font engine like that a while back, but ended up deciding it was more work than it was worth.

Do you have screen caps of the output, out of interest?
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[personal profile] simontThu 2008-05-29 15:42
Not right at the moment, but I could probably put a few together without too much difficulty. I'll try to find a spare moment to do that at some point.

eta: Done; here you go.

4.5K PNG, 738x306

It's a bit blocky, because it's a low-res font designed for a game played in 320×240 VGA. (And it's almost embarrassingly '90s-gamer-bling in its aesthetic, but then I originally dreamed up the font design in the '90s for a game.) You can see the multiple styles of character in a few places, notably the N and the H. The line at the bottom with the CHEEESE illustrates the global effect: add another E at the end of the string, and the connections between Es flip round and end up with the H going the other way.

Looking at this demo text, actually, I'm not so impressed with the optimisation; QUICK looks particularly nasty to my eye. Partly that's because the Q just isn't very good (I don't think I've had occasion to use it before now!) but also I think the I would have been better extended downwards rather than upwards; I should have had my value function reward a good balance of upward and downward extensions. Still, that's just a small tweak in the optimisation goal and doesn't invalidate the basic approach.

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[identity profile] cartesiandaemon.livejournal.comThu 2008-05-29 19:22
Cool! Oooh, I thought of a use for it! On a modern computer, you could have it in real time, dynamically morphing the characters, having constantly slowly shifting but constantly well designed text...
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