Donkey Kong^-1 might also work reasonably well: playing Kong, you have to click on the various ladders etc, this action altering the future course of the descending stream of barrels (so they either use the laders or ignore them): the aim being to direct an unjumpable sequence of them at whoever it is who keeps stealing your girlfriend/stash of bananas. No-one likes a fast-moving Barrel...
A similar mechanism might work with Pacman^-1.
And of course, many of these would work as two player games. And of course, happy birthday.
A similar mechanism might work with Pacman^-1.
And of course, many of these would work as two player games. And of course, happy birthday.
Hee hee :-)