Inverted video games [entries|reading|network|archive]
simont

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Sun 2007-04-15 00:20
Inverted video games
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[personal profile] simontSun 2007-04-15 10:51
Ah, they can't reverse either? That would make a difference; I had thought of them being unable to stay still but decided oscillating back and forth would be an adequate imitation.

Mind you, under those restrictions an RTS-like interface would be harder to arrange; they'd have to have in-built intelligence to do something sensibly default while you weren't giving them orders, and that something would have to be simultaneously not clever enough to catch Pac without your help and yet not stupid enough to have them wander miles out of position and be unprepared for your next order.
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[personal profile] gerald_duckSun 2007-04-15 14:38
Suggested interface: each ghost follows a circuit, which resets to that ghost's default circuit at the start of each level. Change these circuits by choosing a ghost then mousing (or equivalent) a legal path from somewhere on its current circuit to somewhere else on that circuit, or to somewhere on the new path. The ghost continues on the old path until it reaches the point where the new path diverges, then follows the new path. Thus one can either substitute a segment in the ghost's current circuit, or ask it to follow a route to another part of the maze then begin a new circuit there.

The above semantics would prevent the creation of circuits that crossed or touched themselves, but that might be the kind of arbitrary restriction of which interesting gameplay is made…
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