1) Keyboard shortcuts don't appear to work. Specifically, when choosing the Specific... and Random Seed... options it would be nice to be able to just Ctrl-A Ctrl-C to copy the data, but that just beeps. Undo and Redo (which I noticed under Solo) would also be usefully bound to Ctrl-Z and Ctrl-Y. (I suppose even better would be to have a menu option to copy a complete game description - including code revision level I guess - to the clipboard for reporting poiposes.)
2) Is this intended to be solvable purely by logical inference? I'm down to the bottom left corner having started in the middle somewhere. Unless I'm missing something there are several choices from this position which don't result in a contradiction:
That 4 in the middle of the shot - it's adjacent to three mines already (* in the diagram below), and there must be one more in the two uncovered squares (# in the diagram below). Either position would satisfy the 2 below it, so the uncovered square south-west of the 2 (X in the diagram below) can be safely uncovered.
Specifically, when choosing the Specific... and Random Seed... options it would be nice to be able to just Ctrl-A Ctrl-C to copy the data, but that just beeps.
Well, you're the Windows programming expert, you tell me how to fix it :-) I just instantiated a standard edit box and expected it to do the right thing. Is there some voodoo I have to apply to get standard keyboard shortcuts to start working? Or do I actually have to go through the sheer tedium of implementing them all myself?
Undo and Redo (which I noticed under Solo) would also be usefully bound to Ctrl-Z and Ctrl-Y.
Undo should already be on ^Z. I'd never noticed ^Y as a shortcut for redo before someone else mentioned it to me last week, but it's certainly not being used for anything else right now so I could perfectly well add it.
1) Keyboard shortcuts don't appear to work. Specifically, when choosing the Specific... and Random Seed... options it would be nice to be able to just Ctrl-A Ctrl-C to copy the data, but that just beeps. Undo and Redo (which I noticed under Solo) would also be usefully bound to Ctrl-Z and Ctrl-Y. (I suppose even better would be to have a menu option to copy a complete game description - including code revision level I guess - to the clipboard for reporting poiposes.)
2) Is this intended to be solvable purely by logical inference? I'm down to the bottom left corner having started in the middle somewhere. Unless I'm missing something there are several choices from this position which don't result in a contradiction:
**1
#42
#2*
X22
Well, you're the Windows programming expert, you tell me how to fix it :-) I just instantiated a standard edit box and expected it to do the right thing. Is there some voodoo I have to apply to get standard keyboard shortcuts to start working? Or do I actually have to go through the sheer tedium of implementing them all myself?
Undo and Redo (which I noticed under Solo) would also be usefully bound to Ctrl-Z and Ctrl-Y.
Undo should already be on ^Z. I'd never noticed ^Y as a shortcut for redo before someone else mentioned it to me last week, but it's certainly not being used for anything else right now so I could perfectly well add it.