I don't mind having lots of little fiddly tasks, as long as they all have fairly immediate deadlines (else I don't get any of them done, because they're all too small to worry about, and then I get stressed because my To Do list is too long). I'm actually far less comfortable with one big project, and always break it down into managable sized tasks: I have to feel like I'm achieving something to derive any satifaction and security from my work. Having 50 min class periods is helpful for this!
In games I like both short rule-sets with far-reaching implications, and long complicated sets (I've been playing games like Carcasonne and Puerto Rico recently). I'm not so fond of games like Uno though, where the ability to memorize long lists of really trivial rules seems to be a bonus to the game. I did buy it recently, but only because my good friends children (who are 11 and 13) like to play, and I wanted it here for when they come round. I could never get to grips with Mao.
In games I like both short rule-sets with far-reaching implications, and long complicated sets (I've been playing games like Carcasonne and Puerto Rico recently). I'm not so fond of games like Uno though, where the ability to memorize long lists of really trivial rules seems to be a bonus to the game. I did buy it recently, but only because my good friends children (who are 11 and 13) like to play, and I wanted it here for when they come round. I could never get to grips with Mao.