Over the weekend, I finished getting the second of my old games running on the PS2, and took it round to the Gallery to show off.
To my slight surprise and great pleasure, it seemed to be a massive hit. I wasn't really expecting this, since it was originally written as a simple exercise in dynamics ("Hey, look, I've just found out the mathematical formula for what happens when two snooker balls collide! I know, I'll illustrate it by writing a very simple game in which two powered snooker balls try to knock each other off a table.") and I've always vaguely felt that my other stuff was generally more impressive and somehow more game-like. But actually Sumo (as I somewhat unimaginatively titled it) went down very well, even with people who I wouldn't have thought were into that sort of game.
Perhaps part of this was due to the fact that I got silly while porting it to the PS2, and added a second playing area shaped like a snooker table (so that instead of being able to knock the opponent off any available edge, you have to pot them reasonably accurately into one of the pockets); this seemed to make the game inspire a lot more giggling, which always helps...
And people liked the font, too, so perhaps I didn't waste all that effort I was agonising about the other day :-)