Nostalgia
Trying to recapture your childhood is always dangerous. Books you read, games you played and TV you watched as a child are all things you can dig out and read, play or watch again; sometimes they'll be as good as you remember, but often they won't.
Usually that's because you have changed, of course; but not in this case. This month I remembered a game my father taught me some time around my late teens: you take the four digits of the current year, and you attempt to combine them arithmetically to form each number from 1 upwards and see how far you can get. You're allowed to add, subtract, multiply and divide, you're allowed to use parentheses (of course), and you're also allowed to start by concatenating some of the digits into larger numbers if you want. The catch is that you have to use all four digits every time; if one or two of them can easily be combined to produce the target you're after, you have to find a way to safely dispose of the others. The next year, you can start all over again and it'll all be completely different.
So in 1992, for example, I might have started with 1=2-1+9-9
and 2=1+2-9/9
, got as far as 22=21+9/9
, and had trouble with 23. It needn't stop there, of course; I might have skipped 23 and tried for things above that.
Like so many things one remembers fondly from one's childhood, this game is not as much fun as I remember it being; but this time it isn't me who's changed. When two of the digits of the current year are zeroes, it gets very boring! If anyone is contemplating having a go at this game, I urge them to wait until at least 2011; and I don't think the game will really recover all of its fun until some time around 2134.
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Perhaps you could use the numbers in 26/10/2005, which looks as if it has an expected yield of slightly under five non-zero numbers. If you excluded duplicates it might work nicely. But my head hasn't started working yet this morning and I reserve the right to be talking cobblers.
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It turns out that anyone playing my dad's version in 1872 would have had the most fun of anyone: you can get into the 80s before meeting an impossible number.
I also played a similar game involving four 4s, but that one seemed to have more open-ended rules: you were allowed to do any mathematical operation you could think up which didn't need a number to be written down to express it. So you could raise things to the power 4, you could write √4 any time you needed a 2, and I vaguely remember finding a use for ⌊cosh 4⌋ = 27.
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(S)
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Often as much fun can be found in the meta-game, ie. choosing which operators are least a cheat to use.
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Both are equally interesting reactions, because the first leads to the second, whilest often *doing* the first leads to more understanding (eg. suggestions for similar games/theorems), but it shows a change in view.
Or am I bullshitting? :)
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(There are two particularly good ones I know of: try making 24 using 3,3,8,8, and then try making 1 using 1,1,1,5. In both these cases you aren't allowed digit concatenation, and you must use all the numbers.)
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I know I've solved the 1115 thing *before*, but totally mind-blanked, and wrote a perl script to try all combinations. Doh!
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technically, instead of doing 1=2-1+9-9, you had to do -1+9-9+2, and 2= 1-9/9+2
Made some of the numbers a bit harder.
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"13? Ask me again in a decade or so."
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A quick fiddle with my software and another exhaustive search reveals that the most fun year in which to play that variant will be 3625!
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