C abuse of the week
A while back I wanted to write some C code that looped over every element in a collection. But I wanted the code to be parametrisable in the face of different implementations of that collection, because it might have to link against several other pieces of code which might all store the things in question in a different format.
LOOP_OVER_ALL_ELEPHANTS(elephant) {
/* loop body executed once for each elephant */
}
And then each implementation would define the macro LOOP_OVER_ALL_ELEPHANTS appropriately for how it happened to be storing its elephants. If it was an array, the macro would expand to
for (elephant = array; elephant < array + len; elephant++)
and if it was a linked list, it would expand to
for (elephant = head; elephant != NULL; elephant = elephant->next)
and I presumed that any more complicated thing like a C++ STL collection would have some kind of similar idiom available.
Unfortunately, the very first implementation I tried to test against turned out to be storing its elephants in a circularly linked list –
for (elephant = head; elephant != head; elephant = elephant->next)
then the loop terminates after zero iterations and you look foolish.
I solved the problem by rewriting my loop in the form
LOOP_OVER_ALL_ELEPHANTS(elephant) {
/* loop body executed once for each elephant */
} END_LOOP_OVER_ALL_ELEPHANTS(elephant)
which permitted the porting code to define a pair of macros containing the two ends of a do-
But this morning, I do believe I've solved it. You can iterate over a circularly linked list using a construction that can be encapsulated into my original macro, requiring no loop machinery after the single closing brace. It's strictly legal standard C as far as I can see, and it goes like this:
switch (elephant = head, 0)
while (elephant = elephant->next, elephant != head)
case 0:
Then you can follow that with a single braced block (or even an unbraced statement), and everything works –continue
. So I could have put that lot into my macro, and it would have been fine!
More generally, this construction permits a sort of variant form of the for
statement, which does its test after the loop body rather than before. You could almost define it as a macro in its own right:
#define for_after(init, condition, increment) \
switch(init, 0) while (increment, condition) case 0:
Of course that isn't quite syntactically right, because the three clauses of the for
are separated by commas rather than semicolons, and can't contain initialisers in the way that a proper for
can. Also there's the unusual constraint that the body of such a statement cannot contain case statements intended to bind to switches outside the loop (so you can't combine a loop of this form with Duff's Device).
But it's closer than I thought I'd be able to get!
eta: there's a bug in the switch
-based solution above. See my follow-up post for details.
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And then realised that you were working in C, not C++, and thus objects and interfaces were not an option for you!
And that made me remember why I like OOP so much.
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for
statement at the loop site and just vary the iterator implementation per container.But I think that even if I'd been able to guarantee the availability of C++, it's not clear to me in this context that the various implementations would have been set up that way – they're all in code bases maintained by different groups of people who have no incentive to cooperate on issues like this. So it's quite likely that I'd still have needed some sort of macro-based parametrisation at the call site, even if it was less overwhelming than what I've got here.
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(And yes, I know that C# isn't suitable for all sorts of things.)
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http://www.mightyware.com/cpp_vs_csharp_arrays.bhs
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Which is why I like functional programming so much.
;-)
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Or heck, I’ll throw Forth into the ring too. =)
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As I said below, the C++ feature that's actually useful here is generic programming and concept conformance. (Function overloading is indispensable to implementation of the forthcoming C++0x idiom.) Nothing about the idiom there (pedantry: except using ++i to increment the iterator and i==j to compare, rather than inc(i) and equal(i,j)) uses object-orientation at all.
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Also, by convention, if you have a container c, you expect c.begin() and c.end() to give you, respectively, an iterator pointing at the first item in the container and an iterator pointing immediately beyond the last item.
This latter convention is being firmly embedded in the C++0x standard that's due out any day now: when someone says for (int &x: myContainer) that is shorthand expressing a for loop between myContainer.begin() and myContainer.end(). (It doesn't actually care what the type returned by those functions is, provided thy both return the same type and it can be incremented, compared and dereferenced.)
This is achieved by container authors implementing iterators for the container types they create. Indeed, in most cases, creating the iterators is the very meat of container implementation and much else gets expressed in terms of them, at least implicitly.
As mentioned, iterators don't exhibit an interface in the Java sense: there's no run-time polymorphism. An iterator is, broadly, any type for which you can compare values for equality, increment values and dereference values (i.e. apply prefix * to them). Given those features, you can write generic code that works on any kind of iterator. (In reality that's approximately the input iterator concept — there are other concepts both more and less stringent, as well as regrettable gotchas, but the power of the system more than compensates in practice.)
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Unfortunately, one of the wrinkles is the key distinction between an input iterator and a forward iterator: you can copy a forward iterator and use the copy later to make a second pass through the data, whereas an input iterator is once-only (compare traversing a linked list with reading lines from a TCP socket). This distinction between contexts can't be directly enforced by the compiler. There is an iterator_category mechanism to get around the problem, but it's clunky.
There is also a proposal to extend the language with explicit concepts, but it's typical Stroustrup filth and was rightly rejected from C++0x. In due course, someone will come up with something nice to replace it, I hope.
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int specialfirsttimeflag;
for (elephant = head, specialfirsttimeflag= 1;
elephant != head && specialfirsttimeflag--;
elephant = elephant->next) {
Or you can't because it might conflict with a name outside the macro?
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But the other, more important, reason is that it has a declaration in it, and in C90 declarations can't be interleaved with code. (For annoying reasons, the code in which I was using this macro is required to compile cleanly in C90 as well as C99.) So if I put any other statement before calling LOOP_OVER_ALL_ELEPHANTS, the declaration of
specialfirsttimeflag
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You could possibly wrap up the "compare elephant and head, except the first time, then just return true" logic into a function with a static variable in, but it would mean the code would be definitely non-reentrant. (Unless your preprocessor did something clever with the LINE directive in the macro, but I can't remember, that wasn't in C90 either, right?)
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__LINE__
is perfectly good C90. (Or else I wouldn't have used it in my coroutines trick – my original invention of that predated C99 by several years, and Tom Duff said he'd thought of the same thing much, much earlier.)I don't see how it helps you here, though. It surely can't save you from thread-safety issues, because it won't have a distinct value in each thread?
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Thank you. I don't think I quite thought through what i did want. But i think that where I'm going is that if you want to use a function to represent the "compare el against head, except ignore the first and every second match" logic instead of a simple local var, it needs to identify when its part of the same loop and when it isn't, which it might be able to do with a combination of (a) using some thead local storage or thread id to maintain when the next call is from the same thread and (b) using a line directive to determine when its called from different (nested) places in the same file and thread.
Your solution is probably right because it uses syntax to resolve a problem with insufficiently expressive syntax. Whereas mine (if it worked) would be how to solve a problem if the constraints here were logical parts of the program for some reason.
I agree it's horrendous, that's why i recommend using a language with convenient local variables, fewer macros, etc, etc :)
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The STL iterator concepts are a well thought out framework for generic programming.
You can write code like this:
…and it works regardless of the type of elephant. In C++0x, it gets even simpler:
The iterator for each container type deals with the specifics of stepping through the elements of an array, a linked list, a circularly linked list, a balanced tree, a hash table, a readdir(), a circular buffer, the characters of a UTF-8 string… whatever. Because the code is generic rather than run-time polymorphic, the optimiser is told precisely what's going on for a particular use of the idiom, gets to work on the code as an inlined entirety and compiles it efficiently.
What's more, unlike a macro your generic code gets syntax checked up-front, even if full semantic checking isn't possible until it knows what type it's going to get used on.
It's things like this that make me think C++ is a strictly superior language to C, these days. And these days you can code in C++ for a $10 consumer device, so compiler unavailability is almost a non-issue. C++ code even compiles on Solaris for crying out loud!
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(Although I'm unsurprised Simon's effectively unable to change the codebase, to me something like this is a BIG FLAG that switching to a more expressive language is long overdue.)
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Although honestly, while I love the tweaks, I think for all practical purposes, making it clear that LOOP_OVER_ALL_ELEPHANTS can't substitute in as an arbitrary statement is fine, it's clearly magic, you shouldn't TRY to use it in a more sophisticated context. (Also, pretty much always put braces after ifs and loops, unless the loop is a single short statement on the same line as the if, and even then I very rarely find I want to.)