Might have to tweak it to give a bit more incentive to launch an initial attack if there are more than two players, though - maybe the initiating player scores *two* points if their attack isn't blocked.
Probably not, really - I've been ignoring the whole point of your version, which is that the attacks are rare enough that people don't respond in time - so a perfectly good incentive to attack at some point however many players there are.
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Probably not, really - I've been ignoring the whole point of your version, which is that the attacks are rare enough that people don't respond in time - so a perfectly good incentive to attack at some point however many players there are.