Not sure; I didn't think about that dimension. I suppose that in a real nuclear war, you wouldn't just shout BANG, you'd actually choose a target before launching. So I suppose the natural extension is along the lines of:
each player shouting BANG has to somehow indicate their target player
a player may only validly shout BANG up to two seconds after they are first targeted, after which they are dead and can no longer launch attacks
any player left alive at the end of the exchange wins.
The two-player case is obviously contained in this form as a special case, in which target selection is implicit because there is only one possible choice.
Of course, this means that in a multi-player game it all comes down to alliances and enmities between the players, which I think is a fair reflection of the reality. Not so convinced it'd make a good game though.
no subject
The two-player case is obviously contained in this form as a special case, in which target selection is implicit because there is only one possible choice.
Of course, this means that in a multi-player game it all comes down to alliances and enmities between the players, which I think is a fair reflection of the reality. Not so convinced it'd make a good game though.