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simont ([personal profile] simont) wrote2006-05-28 11:29 pm

Games and motivation

[livejournal.com profile] mooism recently posted a link to a web game called ‘Tringo’: http://www.donnerwood.com/tringo.html.

He said his current high score was 278, so I had a go at the game to see what would happen. For those unwilling to go and play it themselves, the game involves trying to fit a sequence of loosely Tetris-like pieces into a square grid, and getting points for forming a complete rectangle of filled squares which then vanish. If you can't fit a particular piece in at all, you can skip it, and points are deducted.

I immediately found a strong sense of motivation to get through a round without having to skip a piece. However, having succeeded at that (and scored somewhere in the region of 240) I felt no urge whatever to try again and attempt to finish with a higher score.

I think I'm fundamentally far more motivated by the desire to achieve specific qualitative goals than I am by quantitative challenges such as scoring as much as possible on the way to those goals. I'll pay attention to score-maximising play if it has a material advantage to me (such as an extra life or power-up every N points) which might help me reach a qualitative goal, but otherwise I generally have very little interest in score compared to more ‘natural’ milestones: if one person reaches level N of a game, whereas another person dies on level N-1 but has a higher score, I will not consider there to be any particularly interesting way in which the latter has done better.

(And no, I can't generally persuade myself to see ‘complete this game with a score of at least <previous high score> + 1’ as a you-either-do-it-or-you-don't qualitative goal; I spot immediately that it's a quantitative goal wearing a qualitative hat and am not fooled.)

[identity profile] christhomas123.livejournal.com 2006-05-28 10:57 pm (UTC)(link)
Why is 'skipping zero peices' a qualitative goal, but 'achieving maxiumum score' a quantative one? Surely they're either both qualitative or both quantitative. Seems an awfully arbitrary distinction otherwise.

[identity profile] satanicsocks.livejournal.com 2006-05-28 11:05 pm (UTC)(link)
The story behind Tringo is cool -- it originated in the virtual world Second Life :)

[identity profile] cartesiandaemon.livejournal.com 2006-05-28 11:49 pm (UTC)(link)
I know what you mean. I tend to put it down to perfectionism -- I often like goals I can achieve, rather than ones I can sort of. So if I have a choice I prefer trying to gain a level, or get foo without losing any bars, to getting a high score.

And when both are available I feel (for no good reason) that a score should be a good representation of progress, and am annoyed if it happens to reward something other than what I want.

OTOH if no other goal is there, I can be quite interested in scoring at least 10^N.

[identity profile] cartesiandaemon.livejournal.com 2006-05-29 12:01 am (UTC)(link)
For instance, here, I wanted to make as large a block as possible disappear at once. But it doesn't seem set up for anything more than 3.

[identity profile] feanelwa.livejournal.com 2006-05-29 12:34 am (UTC)(link)
I just spend 2 HOURS playing that and only got to 260 before I said, what the hell am I doing?

[identity profile] mooism.livejournal.com 2006-05-29 09:33 am (UTC)(link)
Try to get through the game without skipping any pieces *and* without forming any 2x2 blocks?

[identity profile] jvvw.livejournal.com 2006-05-29 01:07 pm (UTC)(link)
I've noticed in World of Warcraft that I much prefer the quests that are 'find this specific item in this specific place' to quests that are 'kill n of this type of monster' or 'find n of this kind of things that drop randomly from these types of monsters'. It's a similar thing I think.

I wonder if this is a general phenomonen that psychologists have a name for or if it's a personality-based thing.

[identity profile] cartesiandaemon.livejournal.com 2006-05-30 02:55 pm (UTC)(link)
Indeed. Though I notice that, eg. Real Maths (TM), I feel *ought* to work the way way you want things to work (solve this problem or not), actually is somewhere between (someone solves parts of it, someone eventually pulls all the pieces together and I go kaching, and then people endlessly automate it, turning a 200 page original proof into a 1 page technique taught to undergrads :))