ext_8107 ([identity profile] songster.livejournal.com) wrote in [personal profile] simont 2005-07-11 05:51 pm (UTC)

But there *are* no ships with a radius of 1 until they've been hit the first time, at which point their location's pretty much known already.

The second objection I think lends itself to the suggestion of having only a subset of the ships be mobile. Say two of them to avoid the game being decided by a single lucky shot.

Possibly the mobile ship(s) should have a lowered radius to make them more detectable - thus there's a real danger to launching a submarine strike. You get one or two shots before you have to move it as you're narrowing down its position too far.

The endgame would come down to a battle between keeping your mobile units out of danger, and having to use them because the rest of your fleet is dead.

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