ext_8107 ([identity profile] songster.livejournal.com) wrote in [personal profile] simont 2005-07-11 04:03 pm (UTC)

Hum - extensions to Battleships look likely.

How about:

1) Each ship has a radius of fire equal to the number of surviving segments of the ship (i.e. the aircraft carrier starts with radius 5, reducing to 4,3,2,1 as it gets progressively damages).

2) You can only fire at sectors within the radius of fire of at least one of your ships

3) A player may move any undamaged ship to a new location, but must forgo their following n turns.


That means that each shot gives away a small amount about your own deployment, but not too much. Possibly the player should also declare the size of ship used to make any given shot.

(3) is necessary as (2) means that at least some of the board is unlikely to be within range of any ship. I also intrinsically approve of allowing some degree of manoeuvering.

n would need to be set to discourage moving ships except when absolutely necessary, to avoid things getting too frustrating. Or perhaps only one of the ships should be mobile (the submarine?)

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